Selling the Future: Science Fiction & Advertising

Brainstorming for a Coke campaign, NY, 1963. Photo by Frank Horvat

Two dream worlds collide, advertising and science fiction. Both create alternate universes, selling a future transformed by time-saving gadgets and by the flash and wonder of new technology. Ads conjure up optimistic utopias; SF is drawn to problematic dystopias. Ads try to manipulate and shape public thought and behavior, a major theme of SF. Advertising imagery pervades SF, from George Orwell’s sinister posters of Big Brother to the mock commercials which colour the hallucinatory world of Philip K. Dick

Philip K. Dick's masterpiece, Ubik, 1969. Cover of the Doubleday first edition by Peter Rauch.

In Dick’s stories, inane objects serve as the outward face of hidden, disturbing conspiracies. In the 1964 novel, The Simulacra, a character speculates that even in outer space, explorers will have to fight their way through a glut of consumer products. “We’re being robbed, he decided. The next layer down will be comic books, contraceptives, empty Coke bottles. But they–the authorities– won’t tell us. Who wants to find out that the entire solar system has been exposed to Coca-Cola over a period of two million years?” (The Simulacra, p. 40) In the novel Ubik, ads serve as chapter epigraphs. Ubik is an ever-present, ever-changing product. At times it’s a car, then a brand of beer, then a type of instant coffee. Ubik finally appears in the story itself as an aerosol spray can which allows its users to escape disappearing into a death-like state of unreality. Literary critic Carl Freedman comments: “In the end, this strange but paradigmatic commodity is identified with theological mystery: ‘I am Ubik. Before the universe was, I am … I am. I shall always be.” (“Towards a Theory of Paranoia: The Science Fiction of Philip K. Dick, SF Studies, March 1984, p. 21) In the discussion that follows, I focus on two novels: The Space Merchants, 1953 by American novelists Frederik Pohl and Cyril M. Kornbluth, and Pattern Recognition, 2003 by Canadian novelist William Gibson.

The Space Merchants, first published in 1953. This 1974 Penguin edition cover by David Pelham captures its proto-Pop spirit.

The Space Merchants is set one hundred years in the future, but feels strangely like a period novel of the consumer-driven 1950s. In the novel, rival advertising firms declare war on one another in their ruthless quest to control the Venus account. Venus invites unlimited exploitation but involves selling an unsellable product–the colonization of a distant planet with its unbreathable waterless environment, hurricane winds and terrible heat. This does not deter ambitious copywriter, Mitchell Courtenay, of Fowler Schocken Associates, from taking charge of the project. However, Schocken’s control of the coveted account stirs up a hornet’s nest of corporate crime, as double agents, kidnappings, identity theft and murder run riot in this satirical and fast-paced novel. Adding to Mitchell’s woes is the activities of an underground conservation movement, the Consies, whose take on reality is jarringly at odds with that of Madison Avenue. The novel is full of fantastic plot twists and adopts an irreverent attitude to everything from the things we eat to the power of the president. Its wry take on the role of media in shaping popular culture makes it a dazzling proto-Pop novel.

A Maidenform bra ad from the mid-1950s uses provocative sexual innuendo to sell women on the idea of appealing to men.

A key feature of Pop art is its appropriation of popular culture and methods of mass reproduction into the realm of high art. Pop Art focuses on crass and mundane subjects which appear as threatening intrusions when inserted into fine art settings. As one example of this Pop sensibility, the anti-hero of The Space Merchants meets a group of conspirators in a unlikely place–the Metropolitan Museum of Art in New York. Inside the hallowed museum, the ad man notes the current show, a retrospective exhibition of the Maidenform bra campaign of the 1950s. The idea that bra ads would hang on gallery walls as art may have played as satire at the time, but today, as the field of art history merges with the wider interests of visual cultural, it seems eerily prescient. In a recent interview Pohl stated: “The science fiction method is dissection and reconstruction. You look at the world around you, and you take it apart into all its components. Then you take some of those components, throw them away, and plug in different ones, start it up and see what happens.” (Interview with Frederik Pohl, Locus Magazine, October 2000) In his later Hugo Award winning-novel, Gateway, 1977, Pohl takes this Pop approach one step further by supplementing a conventional narrative with a series of fictitious ads, memos and news bulletins that appear concurrent to the story, adding texture and widening the reader’s perspective.

Frederick Pohl first expressed his SF interests by contributing to fanzines and joining the Futurians club while still a teenager in New York city. He currently writes an informative “The Way the Future Blogs” with many reminiscences of old collaborators such as Kornbluth. Both he and Kornbluth were veterns of World War II, a war in which rocket technology was no longer a distant fantasy.

Young von Braun with Test rockets.

During World War II, the German aerial attack of London used V-2 rockets, creating the fear that no target was out of reach. After the war, the Americans invited Germany’s preeminent rocket scientist Wernher von Braun to come to the USA to turn this technology toward scientific purposes.

Collier's Magazine run a cover story on space travel in 1952.

Popular magazines such as Collier’s helped spread the idea of technology transforming the post-war world. However, it was the Soviet launch of the satelite Sputnik that accelerated serious American investment in space ventures. Washington Post reporter Joel Achenbach recalls how “Americans reacted to the {Russian] satellite, which could be seen in the night sky, with a mixture of fascination and dread.” During the Space Race that ensued, von Braun was instrumental in creating the Saturn V booster rocket which enabled the first astronauts to land on the moon in 1969. But the lasting legacy of these rockets, was not in outer space, but in the technology that satellites have allowed to flourish here on earth such as cell phones and other forms of instant wireless communication.

The 3-D glasses craze was an attempt by movie theatres in the 1950s to offset the competition of television.

The Space Merchants consistently links technology with communications, introducing inventions such as multi-sense films. I’m reminded of how cinemascope and 3D films were introduced in the 1950s in Hollywood’s bid to compete with the rapid spread of TV. Pohl and Kornbluth introduce fantastic inventions–bio-engineered foods and ads appearing on the windows of public vehicles–which have almost come to pass in today’s world of industrial farming and omniscient digital screens. In the novel, the product coffiest “contains three milligrams of a simple alkaloid. Nothing harmful. But definitely habit-forming. After ten weeks, the customer is booked for life.” (The Space Merchants, p. 10) The story’s ad agencies introduce their products to children, imprinting lifestyle patterns at the most impressionable age. The authors foresee these products promoted by multi-national corporations, operating across the globe as powerful forces more influential than governments. At the same time the authors cannot resist inserting nationalist rhetoric, as Americans justify their need to wield exclusive control of space colonies in order to protect American interests.

On his blog, Writing Scraps, Sean J. Jordan reviews the novel. Joradn ehthuses: “What makes this book so awesome is the world that Pohl and Kornbluth conceived. It’s frighteningly close to the world we live in today. Advertising is used not just as a means of persuading people to buy products, but to shape public opinion about real issues, like the scarcity of water and fuel, and to make people feel like their lives are better than they really are. Every piece of communication is persuasive; every idea has an agenda. Even the simplest slogan has been massaged by expert ad men. The world is a dark and frightening place, and yet society is kept under control by these resassuring messages that they should be happy because of the products they consume. One of the most memorable and horrifying scenes in the book comes when Courtenay finds his way into the facility where “Chicken Little,” a processed chicken product, is packaged. What he finds is a giant, living mound of chicken tissue, where butchers come and cut pieces of flesh off to prepare for processing and packaging. The campaign around the product leads you to believe you’re eating normal chicken, but this genetically engineered, unthinking living blob of meat is all it is. The idea is that as long as people don’t know what they’re really eating, society will hold together.” (review 19 July 2009)

On his blog, The Zone, Patrick Hudson comments: “The 1950s was a great era for these acid observations on the capitalist system. Authors such as Kurt Vonnegut, Robert Sheckley, Bob Shaw, Harry Harrison, Jack Vance, and Pohl and Kornbluth filled the gap between the gee-whiz optimism of the pulp era and the more radical politics of later eras with great style and wit, as exemplified in The Space Merchants.”

The novel’s irony revolves around the hero’s stubborn inability to see how upside down his values are and as a result he consistently harms the things he should value most, including the woman he loves and the environment. He believes he can win the woman’s love by succeeding in his career. However the ruthless steps he takes to achieve this success horrify the woman, who serves as a conscience figure throughout the story. The ad men regard the environment as a disposable resource. Fowler Shocken outlines the history of advertising, “from the simple hand-maiden task of selling already manufactured goods to its present role of creating industries and redesigning a world’s folkways to meet the needs of commerce.” (p. 12) “The world is our oyster,” Shocken boats. “We’ve made it come true. But we’ve eaten that oyster.” Now they look for new worlds to conquer, to repeat their pattern of exploitation and disposal.

This car ad from 1953 makes an association between a car and a rocket-ship.

The novel introduces a new kind of hero into American literature–the cynical ad man, who uses “statistics, evasions and exaggerations” as a sure-fired path to power. Ads invite conformity to a pushy sales pitch, but the ad men see themselves not as conformists but as resourceful adventurers. On her blog Mediaknowall, media historian Karina Wilson writes: “By the 1950s, advertising was considered a profession in its own right, not just the remit of failed newspapermen or poets. It attracted both men and women who wanted the thrill of using their creativity to make some serious cash. Hard-working (early heart attacks were common), hard drinking (those legendary three martini lunches), unconventional and often amoral, the flannel-suited Ad Man became a recognisable archetype, the epitome of a new kind of cool.”

The Space Merchants recognizes that both corporations and conservationists use various forms of public messages to rally people to their causes. Propaganda can be used for constructive as well as harmful purposes. After a sudden reversal of fortune, the cynical ad man in the story joins forces with the conversation movement. To rise within their organization, to make himself indispensable to the environmentalist cause, Courtenay rewrites their communiqués and launches campaigns questioning the corporate control of basic services.  The ad man doesn’t for a minute believe in what he is doing, but his methods are effective. He has no money to promote this counter narrative, so he resorts to spreading rumours and using viral messages. The use of viral messages is a major theme of the second novel I’d like to discuss, Pattern Recognition.

Pattern Recognition, 2003

In this story, an underground filmmaker has invented a brilliant new synthesis of computer animation and live-action film, samples of which are released in fragments on the Internet, with no supporting texts or documents. The identity of the filmmaker is a mystery, as is the shape, content and intention of “The Footage.” An Internet discussion group, FFF—Footage Fetish Forum–a reference to www, the Worldwide Web, has sprung up to share information about this inspiring but obscure material. Wealthy advertising executive, Hubertus Bigend, is obsessed with exploiting new trends and finances a search for the artist behind the Footage. He hires as a

The anxious mood in the aftermath following attacks on the twin trade towers in New York, 2001, underlies the novel Pattern Recognition.

detective the young design consultant Cayce Pollard. Pollard identifies closely with the figure behind the Footage. Her mission, which takes her to cities around the world and introduces her to a rogue’s nest of traders, collectors, spies and computer fanatics, becomes increasingly personal. Cayce uses the Footage to exorcize a series of traumatic ghosts, such as her grief for her absent father, missing since the attack on the World Trade Towers on September 11, 2001. As Cayce moves closer to her goal of meeting the maker of the Footage, she realizes how she is fatally compromising something beautiful and worth protecting.

One of Gibson’s contributions to the SF genre is achieved by setting his disorienting stories in the present or near-future. He explained this at the book fair Expo America in 2010, reprinted in his latest collection of essays, Distrust that Particular Flavour, 2012: “I found the material of the actual 21th century richer, stranger, more multiplex than any imaginary 21th century could ever have been. And it could be unpacked with the toolkit of science fiction. I don’t really see how it can be unpacked otherwise, as so much of it is utterly akin to science fiction, complete with a workaday level of cognitive dissonance we now take utterly for granted.” As Lisa Zeidner in her NY Times review of Pattern Recognition put it: “Predicting the future, Gibson has always maintained, is mostly a matter of managing not to blink as you witness the present.” (NY Times, 19 Jan, 2003)

This MTV ad, 2002, suggests that broadcasting signals enter directly into the head of consumers in a techno-human fusion.

The Space Merchants and Pattern Recognition differ in their attitudes toward originality. The ad men in the 1950s novel are suspicious of unorthodox thinkers; the ad men and women in the 2003 novel embrace radical new ideas as the most marketable commodities there are. Cayce, like Courtenay in Space Merchants, is both insider and outsider. However Cayce’s loyalties are more complex and shaded. Whereas the ad men of the 1950s assert top-down pronouncements on the latest styles and trends, one style being good for everyone, the 21st century cool hunter is a more nuanced observer of a diffuse, constantly shifting scene. As a cool hunter, Cayce has an exceptional talent for spotting trends, for predicting which designs, which loogos, which products will ignite public interest. As a result, she is given considerable freedom to explore the random pathways of pop culture by the innovative ad firm, Blue Ant. Cayce pays a price for her talent. She is afflicted with a nausea-inducing nervous reaction whenever she comes in contact with too much branding.

Reviewer Lisa Zeidner shrewdly notes that “Gibson himself has always been something of a coolhunter, and Pattern Recognition gives Cayce his own sharp, wry eye. Her effortless hyperintelligence ought to put to rest any complaints that science fiction’s computer cowboys are members of an all-boys’ club. With such a tour guide, you don’t skip the descriptions.” (review, NY Times, 19 Jan. 2003)

The savvy imaging of pop culture. "Pink is still the new black according to Canadian pop princess Avril Lavigne, whose stage was candy coated like a giant Pepto-Bismol ad. On tour in support of her most recent album The Best Damn Thing, we discovered a different, brighter more poppy skater girl." (Review of Montreal concert from CornerShop Studios, April 8, 2008)

Young British Artists were promoted by ad man/ art magus Charles Saatchi. Shown here is an autobiographical work by Tracey Emin, My Bed, 1999.

Artists play a prominent role in Gibson’s novels. In Pattern Recognition, avant-garde art crosses paths with advertising and speculative capitalism, causing moral boundaries to blur. The fictitious Blue Ant agency has parallels to the real-life figure of Charles Saatchi. A British ad man who helped bring Margaret Thatcher to power with his scathing “Labour Isn’t Working” campaign in 1979, Charles Saatchi is also a keen art collector who opened the Saatchi Gallery in London in 1985 and immediately altered the landscape of contemporary art. His sponsorship of the school of Young British Artists assured such artists as Damien Hirst and Tracey Emin wide public exposure and fabulous wealth. The novel Pattern Recognition compares ad man Hubertus Bigend to Saatchi (Pattern Recognition, p. 83). Hubertus explains his working methods to Cayce Pollard, his reluctant protégé. “‘The client and I engage in a dialogue. A path emerges. It isn’t about the imposition of creative will.’ He’s looking at her [Cayce] very seriously now, and to her embarrassment she feels herself shiver. She hopes he doesn’t notice. If Bigend can convince himself that he doesn’t impose his will on others, he must be capable of convincing himself of anything. ‘It’s about contingency. I help the client go where things are already going.” (Pattern Recognition, p. 64) Hubertus calls this pattern recognition, which in his mind means making money by recognizing and exploiting a trend before it explodes in the popular consciousness. As Hubertus puts it: “I want to make the public aware of something they don’t quite yet know that they know–or have them feel that way.” (p. 65)

The Footage represents a new trend, but what exactly is that trend? As an art form, The Footage remixes film clips downloaded or appropriated from other sources, then blends these stolen clips seamlessly together through computer animation and ingenious editing to create a new work. In the digital age, anyone can do this. Art is no longer the preserve of an elite few. Young people especially feel a need to participate in the things they see, to put their own stamp on it and to share it with their friends, encouraging others to do likewise. Hubertus describes the new thinking about art like this: “Musicians, today, if they’re clever, put new compositions out on the web like pies set to cool on a window ledge and wait for other people to anonymously rework them. Ten will be all wrong, but the eleventh may be genius. And free. It’s as though the creative process is no longer contained within an individual skull, if indeed it ever was. Everything, today, is to some extent the reflection of something else.” (p. 70)

The remix society, supported by an around-the-world-in-30-seconds, poverty jet-set, sparks new dislocations. Reviewer Lisa Zeidner comments: “Distant cities seem both strange and familiar, especially under the influence of jet lag, here also called ‘soul-delay.’ Culture itself, Gibson suggests, is a kind of jet lag, or, as Cayce’s therapist puts it, ‘liminal’ — a ‘word for certain states: thresholds, zones of transition’ … Cayce’s globe-trotting gives Pattern Recognition its exultant, James Bond-ish edge. Yet the book also manages to be, in the fullest traditional sense, a novel of consciousness — less science fiction than Henry James. After all, Oedipa Maas, the truth seeker of Lot 49, is sort of a pot-smoking Isabel Archer, inheritance and all. Cayce is Isabel, with a search engine.” (review, NY TImes, 19 Jan. 2003)

Blogger Thomas M. Wagner praises “Gibson’s uncanny knack for having his finger on the pulse of technology (the first clue to tracing the footage comes in the form of digital watermarking) and überhip pop culture. Hell, Gibson references both Beat Takeshi and Ryuichi Sakamoto in an off-the-cuff manner that indicates he expects you to know who they are. That scores coolness points in my book with a big red pen. Plus, all the characters use Macs!” (SF Reviews. net, 2003)

Product placement is spoofed on The Turman Show, 1998. Shown here is actress Laura Linney.

Pattern Recognition introduces another idea, steganography, as Cayce tries to find the creator of The Footage. “Steganography is about concealing information by spreading it through other information.” (p. 78) An example would be product placement in a Hollywood film. The opposite of this is apophenia, a paranoid condition in which one sees messages hidden in places of random or meaningless data, places where no messages were ever intended. An example would be hearing your father’s voice in the whir of a refrigerator or hearing Satanic messages in a Beatles record played backwards. In the novel Pattern Recognition, Hubertus hires attractive young women to go to bars frequented by fashionable people and to strike up flirtatious conversations. In the course of these conversations, the young women mention a new product or service promoted by the Blue Ant agency as the hottest new trend. The subtext is: ‘If you’re in the know about this product, you’ll impress others, so pass it on.’

The problem with this widespread use of viral advertising–a use that spills out of conventional media into everyday life–is that it begins to colour and tarnish messages of every kind. As Cayce puts it in the novel: “I’m starting to mistrust the most casual exchanges.” (p. 86)  Reviewer Toby Litt comments: “In the end, William Gibson’s novels are all about sadness – a very distinctive and particular sadness: the melancholy of technology.” (The Guardian, 26 April 2003) On the other hand, the viral element in the novel, The Footage, spawns an alternate virtual community. Cayce refers to this community as: “a way now, approximately, of being at home. The forum has become one of the most consistent places in her life, like a familiar café that exists somehow out of geography and beyond time zones.” (p. 5) The Footage helps her escape the pain of her own reality into the promise of another reality. “She wonders really if she uses it any other way. It is the gift of ‘OT,’ Off Topic. Anything other than the Footage is Off Topic. The world, really. News. Off Topic.” (p. 48) Cayce later muses how “the mystery of the footage itself often feels closer to the core of her life than Bigend, Blue Ant, Dorotea, even her career. She doesn’t understand that, but knows it … It is something about the footage. The feel of it. The mystery. You can’t explain it to someone who isn’t there. They’ll just look at you. But it matters, matters in some unique way.” (p. 78) The footage has become a religion for Cayce. This returns me to Carl Freedman’s words on Philip K. Dick’s use of advertising, how it hovers between paranoid conspiracy and a “paradigmatic commodity identified with theological mystery.” Abuse, manipulation, delusion, imagination, creativity, hope.

Advertising in these two futuristic novels, The Space Merchants and Pattern Recognition, alternates as an oppressive controlling of others and as part of a quasi-religious quest for spiritual healing, the founding of a new community of like-minded believers. Ads, propaganda and branding are essential elements of modern communications. New technology needs to be promoted. It also enhances, speeds up and revolutionizes communication. The ad man of the 1950s is brash, confident, ultra-competitive. As an insider in the ad business, he feels he not only has an edge over others, but also that he has the power to shape his own destiny, using the tools of his trade. The ad woman of the first decade of the 20th century is a cool hunter who is deeply insecure, ambivalent about the morality of her job, uncertain of her exact role or the consequences of her actions. In addition to this, she senses that information of any kind is deeply uncontrollable, especially as it spawns virtual worlds. But these virtual worlds may be the most necessary of all, as they offer alternatives to present problems and bring together communities where people use technology in creative ways to suit their unique needs and define the avenues they want to explore.

 

Matisse and Symbolist Art


Detail from Henri Matisse. Dance (I), 1909. MOMA NY

People either love Matisse or hate him. His work strikes an immediate cord that bypasses thought. Most art histories relegate Henri Matisse (1869-1954) to a branch of early 20th century Expressionism that contributed to the vocabulary of radical modernism. As time passes, it becomes increasingly difficult to grasp the essence of this alarm-provoking originality. If anything, Matisse is damned now for being too tame, too concerned with serenity and beauty. In an effort to place a little more nuance in an understanding of his work, I touch here on a few ideas and strategies Matisse shares with Symbolist art.

Gustave Moreau. Mystic Flower, 1875

Matisse’s teacher was Gustave Moreau (1826-1898). Moreau is famous for creating beautiful dream-like images, full of rich colour, elaborate patterns, ethereal beings and exotic settings. Moreau is invariably linked with the late-19th century movement known as Symbolist Art, which was a counter response to Naturalism and Impressionism. Impressionism, when not found on shopping bags and pretty calendars, has something to do with the scientific observation of light effects, with a sense of the transience of modernity, with an emphasis on contemporary subject matter, especially outdoor scenes painted on the spot. In contast to this, the Symbolists turn to literature and mythology for inspiration. Symbolist artists, inspired by writers such as Baudelaire and Rimbaud, pursued their desires into the realm of decadence, driving their imaginations to intoxicating heights. They reintroduced themes of psychological conflict, sublime isolation, exotic characters and locations. Symbolist art is imaginative but escapist, promoting art for art’s sake and ignoring current social problems. It stresses originality and genius to the point of being obscure, occult or hermetic. Part of this mystical impulse is the desire to unite contrary things, to come up with a cosmic all-encompassing vision of the world rather than depict a specific scene or localized street corner. Art historian Edward Lucie-Smith notes that “suggestiveness and ambiguity were the very essence of Symbolist poetry and art.” (Symbolist Art, 1972, p. 15) Allegories are one means of achieving this cosmic yet suggestive aim.

Henri Matisse. Dance (I). 1909, MOMA NY

Matisse’s themes–the joy of life, the dance, music, the dreamer, the circus, the artist’s studio–touch on Symbolist ideals. In Dance, 1909, Matisse presents a timeless allegory that recalls a distant golden age. It is a portrait of community in motion; the harmonious circle of nude dancers allows for a rhythm of contrasts: up and down, large and small, fast and slow, enclosed and open. The work is dynamic and interconnected, as if a chain of vitality flows from one figure to another.  If one dancer loses balance and falls, then all will feel the effects.

Matisse’s affinity for Symbolist art extends to his still life paintings. In the history of art, the still life is often heavily symbolic, with the addition of skulls, coins and clocks making comments on the fleetingness of life and the things we value. Matisse takes a slightly different approach, turning his still life images into cosmic fields that alternate between microcosm and macrocosm. His over-riding strategy is to bring inanimate objects –floral patterns, statues, mirrors, rugs, paintings within paintings—to life, blurring the distinction between nature and artifice. His inventive and witty analogies link one thing to another–a pot of flowers fuses with the floral motif on a background drapery, while household fruits lay scattered across the branches of a printed tablecloth. These paintings excite the senses, but also confuse and confound the viewer as foreground and background, interior and exterior space blend together. The wildly exuberant patterns are sensuous and suggest a joy of life as well as a richness of life. Vine-like surfaces, full of nervous energy, are hard to contain within the confined apartments and studios that are the most frequent settings. These works awaken strong affective responses, inspiring indescribable feelings.

Henri Matisse. Spanish Still Life. 1910-11. Hermitage Museum.

Henri Matisse. Goldfish and Sculpture, 1912. MoMA, NY

There is another way that the artist uses symbols. It is not the elaboration of information, a richness of detail or truth-to-life that makes something a symbol. Rather the reduction of information into a highly distinctive form that jogs the memory and triggers recognition is a key element of any symbol. By simplifying forms and colours, Matisse turns the goldfish bowl shown above into a miniature world.  His tiny sculpture of a reclining nude changes scale and appears monumental. In the process, the figure comes to life as a bather. The studio interior is all at once a forest glade, the vase of flowers serving as a canopy arching overhead. The rich field of colour creates an indeterminate free space, allowing the imagination to make these transformations possible.

Sample from Matisse's private fabric collection: North African appliquéd hanging, late 19th century.

Growing up in a cloth-making region of north-eastern France, Bohain-en-Vermandois, Matisse came across a wide assortment of pattern books and textile samples, samples he collected throughout his life and incorporated into his art. (This connection to fabric design formed the basis of the exhibition “Fabric of Dreams” held at the Metropolitan Museum in New York in 2005.) Matisse’s paintings feature patterns drawn from diverse cultures and regions. These patterns when draped across the surfaces of a room turn a domestic space into a stage set, inspiring a sense of play and fantasy, as well as creating visual rhythms and associations of exotic unknown elements. Fantasy and the exotic are key themes of Symbolist art, as is the escape or transcendence of everyday realities. Many modern artists come across as alienated and brooding prophets of the sick soul. In contrast, Matisse comes across as a kind of therapeutic hedonist, a doctor of pleasure, offering us sanctuaries where boundaries dissolve and the energy of the imagination is released.

Conclusion: Matisse’s work is daringly modernist, but also draws on a Symbolist tradition from the 19th century. Like the Symbolists, Matisse’s world is slightly abstracted and suspended beyond time. He uses allegories and microcosms to suggest elaborate worlds of the imagination. The great simplification of figures and forms in Matisse’s work encourages viewers to read them as symbols. Conversely the great elaboration of pattern in his work helps trigger imaginative transformations, turning a simple everyday scene into a fantastic dreamscape.

 

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Computers in Films & Fiction of the 1960s

Computers come into their own as characters in films and novels in the 1960s: the controlling, proselytizing Alpha 60 (Alphaville, 1965), the insecure, ingratiating and murderous HAL (2001: A Space Odyssey, 1968), the gender-bending, joke-loving Mike/ Michelle (The Moon Is a Harsh Mistress, 1966). In these stories from the mid-60s, the computer is linked to the central nervous system of a city, a space craft and a colony on the moon. The computer relays messages, regulates oxygen levels, plays chess, debates with reporters, and even delivers lectures in a university. A powerful figure who can operate in diverse situations, the computer is a compelling virtual character–not quite real as a personality, but real in its effect on others.

Berkley Medallion edition, 1968 with cover art by Paul Lehr.

The Moon Is a Harsh Mistress is Robert Heinlein’s entertaining novel of a penal colony on the moon whose rebellion from Earth is abetted by a rogue computer. The polymorphous computer in the story is known as Mike for one user and as Michelle for another, changing identities and genders to suit all needs. A similar trend of sexual ambiguity appears in the fashion world at this time, with androgynous model Twiggy and rock chameleon David Bowie leading the way. The computer in Heinlein’s novel is also known as Adam Selene and Simon Jester. Selene is the Greek goddess of the moon, a fitting name for a character who controls space operations on Luna. Adam Selene is a pseudonym adopted by the computer to allow members of the colony to believe in a heroic, but unseen, leader of the revolution.

The gender-bending computer in The Moon Is a Harsh Mistress reflects the androgynous fashions of the 1960s. Left: portrait of fashion model Twiggy by Christian Borau Pousa. Right: Pop artist Allen Jones challenges assumptions about sexuality in his hermaphrodite series in 1963.

The revolution gains momentum through small acts of social disruption and sabotage. When these symbolic acts occur, the computer credits them to Simon Jester to irritate and confuse authorities. Soon other rebels perpetrate their own acts of resistance in the name of Simon Jester. The tag goes viral and becomes symbolic of the resistance movement. The novel predicts the role of computers in spreading dissent and counter cultural ideas–an extraordinary anticipation of the power and possibilities of computer aided-communications in transforming society.

Themes of rebellion from authority and the expansion of consciousness are common to these works of the 1960s. What intrigues me is the way that computers are portrayed with human traits, neurosis, thoughts and needs, yet are also separated from humanity by their machine-like state. In an earlier post, I described how Isaac Asimov humanized computers by giving them flaws and conflicted motives. The computer stories of the 1960s go further by suggesting that the flaws of the computers  are also flaws in a social order dependent on technology.

Alphaville

Alphaville: Cinematographer Raoul Coutard combines the feel of film noir with a cinéma vérité mobility, shooting Paris at night through glass, neon, reflected lights, and disorienting signs.

Alphaville, like other films of the French New Wave, daringly disregards the niceties of conventional narrative. It is violent and funny, bold and inventive. There are no futuristic sets or props. The night shooting features flashing lights and disorienting reflections. Hand-held cameras track actors through labyrinthine corridors in a treatment that is so stark and unrelenting that it conveys the idea of a strange and alien world.

Alphaville. Lenny Caution tests his wits against the computer in a sound recording booth.

The computer Alpha 60 is shown in a variety of ways stressing Godard’s Pop Art sensibility: as an ordinary stove top element, burning hot, or as a slowly rotating wall fan silhouetted against the light. Electricity and a cooling system are its essence. While the computer is rarely seen, its voice is frequent and omniscient, carrying through every hotel room, lobby, classroom and city street.  Alpha-60 is instantly recognizable by it distinctive voice–spoken by a man with an artificial voice box–as it makes statements such as: “Nor is there in the so-called Capitalist world or Communist world , any malicious intent to suppress men through the power of ideology or materialism, but only the natural aim of all organizations to increase their rational structure.”

Alphaville

Alpha-60 is connected to all telecommunications systems in the city and also conducts seminars at the university. One interpretation of the film (David Anshen, 2007) is that the computer’s control of Alphaville is an allegory for Hollywood’s control of world cinema. Hollywood replaces thoughtful or idiosyncratic stories with formulaic doses of sex and violence. Anshen’s interpretation rests on the notion of a Culture Industry introduced by Theodor Adorno and Max Horkheimer in 1944. Culture is prone to mass production like any other commodity. Mass culture is seductive, providing easy satisfactions which deceive people into thinking it is an accurate reflection of themselves, their needs and interests. Mass culture prevents any other kind of culture, any independent voice from being heard. In Alphaville, the computer (representing the Hollywood monolithic model) is defeated by a man who recites French poetry (the New Wave artists) and who baffles the computer by speaking in riddles, paradoxes and metaphors. Flashing light is a repeating motif throughout the film. Godard cleverly uses this light motif to signify both the artificial nighttime world of Alphaville and its control by an artificial intelligence and to signify the awakening of love through the influence of poetry.

HAL: computer as a glowing light encased in a glass ball

In 2001: A Space Odyssey, HAL wants to fit in with the crew on the spaceship. The astronauts treat HAL more like a servant than an equal, though the computer’s intelligence far surpasses their own. The viewer sympathizes with HAL because of this disregard. However HAL’s hurt feelings quickly turn to paranoia. He over-reacts and begins harming the very crew he was designed to serve and protect. One of the great murder scenes in cinema involves the disconnection of HAL by the methodically determined astronaut David Bowman. The computer pleads for his life as his circuits are unplugged.

The murder of HAL. Inside the computer, the astronaut’s helmut looks like the face of a shark, its teeth created by light projected from a computer panel.

HAL regresses to his first memories, singing the children’s song “Daisy Bell”–an incident based on the first talking computer (the IBM 7094) programmed to sing a song in 1961. HAL’s childish regression is the inverse of the astronaut’s journey, which involves a rebirth into a higher form of consciousness.

Childhood's End

As a story of future evolution, 2001: A Space Odyssey parallels Arthur C. Clarke’s earlier novel, Childhood End, 1953. In this novel, aliens come to Earth and impose a set of benevolent rules, which forbid warfare and the exploitation of others. The human race prospers under the guidance of the alien Overlords. However, a small community of people object to this paternalistic benevolence and rebel from it to start their own colony. The aliens have been waiting for this moment because it is only be rebelling, by taking ownership of their own actions, that people are able to evolve to the next step in the expansion of consciousness. In Space Odyssey, all needs are met by the computer so the astronauts do not have to think for themselves. It is only when they rebel from the computer that they begin on a path toward a more advanced and independent form of thinking.

The human relationship to the computer in Space Odyssey is symbolic of a dangerous loss of control of technology. HAL is portrayed as both a gentle male voice and as a round glass bulb with a glowing red light inside. There is some similarity between this glass light and the rounded astronaut’s helmut, the glass visor with its multiple reflections as dots of coloured light superimposed over the human face buried inside. But whereas the computer’s image is visually static, the human face through glass suggests vulnerability and courage in an encounter with the unknown.

Light on glass motif in 2001: Actor Keir Dullea plays astronaut David Bowman

After disengaging the computer, the astronaut travels through space, witnessing a cosmic light-show (with special effects by Douglas Trumbull). This awe-inspiring Stargate sequence suggests an hallucinogenic drug trip and serves as a tonic from the claustrophobic spaceship environment and the controlling, limited viewpoint of HAL.

MGM’s revised ad campaign for 2001 featured the tag line, “The ultimate trip” to alter viewer’s expectations of the film.

Mike Kaplan, marketing executive with MGM, explains how the film confounded expectations of viewers at the time: “It was being presented as “an epic drama of adventure and exploration, and many were expecting a modern Flash Gordon. Instead, Kubrick had created a metaphysical drama encompassing evolution, reincarnation, the beauty of space, the terror of science, the mystery of mankind.” (The Guardian, November 2, 2007)
The revised marketing campaign related the film with psychedelic altered states, heralding a new approach to science fiction. The hallucinatory aspect of the film also signalled a new direction for later computer stories. In works such as Neuromancer (1984), Idoru (1996), Strange Days (1995), The Matrix (1999), computers are depicted not as super-logical machines, but as gateways to mind-bending environments and experiences. In the cyber-punk milieu, computers are depicted less as personalities and more as plug-ins enabling an interface with the human psyche, often presenting illusory projections. In these stories the distinction between what is natural and what is artificial breaks down. The distinction between hero and villain, oppressed and oppressive, also begins to blur. Cyberspace is inherently lawless. Unlike in Alphaville, where the computer represents order and reason, in later stories the computer is a site of uncontrollable energies where hallucinations, viruses, firewalls, hackers, and virtual characters intermingle and where reality and self-identity come into question.

 

First Doodle Painting

Branded

Ed McKean. The Red Desert, 2002

In 2002, I did a small painting of a cow in the desert, with strange markings added to the side of the animal. The markings, with their hard angles and abrupt turns, contrast with the soft undulating dunes beyond. Has this animal been branded by an over-zealous owner–or tagged by a mad graffiti artist? Doodles, often created in spaces I have no control over such as classrooms, act as self-defence from boredom. The scribble maps an alternative imaginary space. With this map, I am no longer a frustrated student, but a ticket-holder to the subversive lands of surrealism. The doodle itself is pure automatism and was created on a separate piece of paper, then collaged to different objects and images. By chance, it adhered to the cow, resulting in an image that surprised myself.

Cat, Car, Constellation

Ed McKean. Cat, Car, Constellation, 2002

I later did a painting of a cat, car and star constellation, each marked by a similar geometric maze pattern. The pattern itself is meaningless apart from its context. I offer three different contexts in the cat, car and constellation, chosen in part because I liked the sound of the title. Patterns appear in living creatures, in objects and in landscapes, encouraging analogies and relationships. In my painting, the doodle swirl is both absurd and decorative, and functions as a source of chaotic energy. I contrast the swirls enclosed inside shapes with an unconstrained swirl that dances freely across the sky.

The Doodle Mandorla

Flight Lines

Ed McKean. Flight Lines, 2002

The doodle as a form of energy led me to “the doodle mandorla,” one of my favourite motifs. A mandorla is a full-body halo, usually almond- shaped, that appears in many religious paintings of Christ. It is a cloud or ring that surrounds and encloses a body to indicate a spiritual condition. In secular iimages, the mandorla is used less as a symbol and more as an attention-grabbing device. It is also a kind of doodle–tracing lines around the outside shape of a figure in a series of expanding rings. My painting contrasts the invisible flight lines of the birds with the visible growth rings of the tree. Both flight lines and rings mark a passage in time as well as an expansion in space.

At the time I made these paintings, I had been struggling to find a way to translate cartoons of mine into paintings and here was something less than a cartoon–the merest of doodles–that miraculously found its place within a painting. The doodle also helped me overcome a fear of abstraction. To me, the oscillation from abstraction to representation and back again, is central to any art experience.

Network

Ed McKean. Anti-social Network, 2011

I stopped creating art for a few years as I went back to school to study art history and the French language. It was a wonderful experience, but stressful at times. I was living in Montreal, away from my wife and friends, and found I couldn’t sleep at night. I asked myself: how can I possibly unwind? How can I think no thoughts so I can relax enough to fall asleep? The answer was simple. A return to doodling, drawing on index cards one mad sketch after another. Never erasing a line or pausing to think, plan or evaluate. As I scribbled away, I relaxed and began to drift off. The drawings became looser and looser. In the morning, I would look at the doodles and laugh. Out of 10 drawings, I threw 9 of them away. But the drawings I saved began to add up. In no time I had 100 drawings, then 500. I wondered how long I could keep it up and began to think of my activity as a series of drawing games.

The above drawing is a recent example–one of my “constellation games.” Draw two dots and join them with a line. Keep drawing dots until you’ve covered different areas of the page. I supplemented the lines and dots with four half circles to break the linear pattern and imply another kind of motion. Finally I added the face in a squared-off area that looked to me like a screen. I wanted to suggest someone in the middle, a user or creator, who is unconcerned by these elaborate construction lines. The drawing expresses how I think of doodles as something that one is in the middle of. Not so much a maze as a piece of architecture or a network that seeks out connections with other things. A doodle may be aimless but, used in the right context, it can be full of associations. Chaos. Energy. Decoration. Connectivity. Motion. Whimsicality. Escape from boredom.

 

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Norman McLaren

Norman McLaren

Norman McLaren directing Neighbours, 1952. photo by Evelyn Lambart

Norman McLaren (1914-1987) is a pioneer film animator, famous for drawing both picture and soundtrack directly on film and for mixing together live action with animated effects. His work is experimental, yet conveys a remarkable sense of charm, humour and popular appeal. Like his mentor John Grierson, McLaren was born in Stirling, Scotland. The son of an interior decorator, McLaren studied at the Glasgow School of Art from 1932 to 1937, but did not graduate. He was absorbed by his early film experiments and left Scotland to work for the film unit of the General Post Office in London.

Norman McLaren. Undulations

“Filmmaking is my work, drawing is my play.” Norman McLaren, 1978

During WW II, Grierson convinced McLaren to come to Canada to work for the National Film Board, promising the young artist he would not have to engage in war propaganda. McLaren quickly settled into the NFB, establishing an animation department in 1941 and creating such ingenious and diverse works as Neighbours, 1952 (Academy Award winner); Blinkity Blank, 1955 (winner of Palme d’or, Cannes) ; Le Merle, 1958; Canon, 1965; Pas de Deux, 1965; and the five-part instructional film, Animated Motion, 1976-8. McLaren used an extreme economy of means to achieve sophisticated effects that have a powerful visceral effect on viewers.  His work brings together interests in abstract imagery, drawing games, folklore, music, performance and education.
Opening Speech

This above clip is a mash-up of two works, Opening Speech, 1961, directed by Norman McLaren, and A Chairy Tale, 1957, directed by Claude Jutra and McLaren. McLaren and Jutra are two of Canada’s greatest film directors, and in this sequence the directors perform in their own films. Both use the stop motion technique to explore the theme of a man struggling with an uncooperative object. This mash-up is meant as a tribute to the charm and inventiveness of two great talents, edited by contemporary artist NV. A new soundtrack featuring the Charlie Parker Quintet has been added. The music dates from the period when the films were made, and, like the films, combines innovation with entertainment.

In 1961, McLaren made Opening Speech: Norman McLaren, putting his name in the title, as well as starring in the film. The project moves away from McLaren’s abstract painting-inspired experiments (Dots, Begone Dull Care) toward performance-based, multi-media work that is also an important trend in the Fine Arts at this time. In the film, McLaren commands a large empty stage, from which he is about to make a formal speech, but the filmmaker becomes lost in his notes, the first of many difficulties for the reluctant public speaker. This reflects a famous anecdote McLaren tells about presenting a script and storyboard to producer Alberto Cavalcanti at the General Post Office Film Unit in London, only to have Cavalcanti tear it up with the advice to, “Never write down everything precisely in advance.” (Derek Elley, “Rhythm & Truths,” Films & Filming, June 1974).

If words on paper do not make a film, then what does? Sound and image, performance and technology. In McLaren’s film, the performance and technology are clearly at odds as the microphone quickly develops a mind of its own. The sound goes out of sync with the picture. The microphone then rebels in other ways. The viewer is reminded that film is a form of technology, but technology, like inspiration or creativity, can never be fully controlled.

Women Studying Optical Construction, 1964

The animator was also an accomplished artist. Norman McLaren. Women Studying Optical Construction, 1964

There is another consequence of this rebellious microphone: a potentially stuffy speech is turned into a humorous game. It might be helpful here to compare the microphone in Opening Speech to HAL, the computer in 2001: A Space Odyssey, made by Stanley Kubrick seven years later. Both films are about machines that function like living entities with their own personalities and agendas. But if the machines have minds of their own, the minds are out-of-harmony, spiteful, devious. In both films, a malfunction occurs at the worst possible time. The errant microphone disrupts a public statement by a famous artist, drawing attention away from the artist onto itself. The microphone’s antics render the artist mute, and turns the honor of the moment into a public embarrassment. It hijacks the event, the opening of a film festival, just as HAL hijacks the space mission in 2001. In order for the space mission and the film festival to get back on track, the obstructing machines must be murdered. Once this murder occurs, both films then unveil a screen and a pre-recorded message—on film—appears and restores order.

Paranoia

Opening Speech and 2001 mix humour and paranoia together in their handling of delinquent machines. Novelist Philip K. Dick, an authority when it comes to delinquent machines, commented: “The ultimate in paranoia is not when everyone is against you, but when everything is against you. Instead of ‘My boss is plotting against me,’ it would be ‘My boss’s phone is plotting against me.’ Objects sometimes seem to possess a will of their own anyhow, to the normal mind; they don’t do what they’re supposed to do, they get in the way. They show an unnatural resistance to change.” (quoted in Carl Freedman, Science Fiction Studies, March 1984)

Paranoia involves a projection of fears, mixed with feelings of self-love and self-hate. These are the two facets of paranoia remarked on by Freud, “self-aggrandisement” and “persecution by an imaginary enemy.” (The Schreber Case, 1911) Elements of aggrandisement and persecution are present in Opening Speech. The public speech inflates the speaker’s ego and the rebellious microphone punishes him without apparent cause. Since no audience is ever seen, McLaren’s stage antics become somewhat imaginary. It is as if he were performing for himself or as if the fame and frustration of the moment are all in his head.

2001

In 2001: A Space Odssey, 1968, actor Keir Dullea “murders” the computer HAL.

In contrast, it is not the astronaut but the machine who becomes paranoid in 2001: A Space Odyssey. The machine’s fears reflect a personality weakness in an otherwise seemingly flawless system. This weakness makes the machine appear psychotic, but in a human-like way, as it faces the prospect of being deactivated and removed from the mission.

Opening Speech could be described as a meta-discourse on film. It demonstrates how cinema manipulates time and space, as well as disrupting our sense of reality. Opening Speech ends by directly quoting two famous silent films, Sherlock, Jr. by Buster Keaton and Entr’acte by René Clair, both made in 1924. In the scene in question, McLaren jumps into the cinema screen, then steps out again, shattering the words, “The End.” In these film, figures move forwards and backwards in time to disrupt the viewer’s sense of reality. All three films raise the question: is cinema real? And, if not, what is reality?

Janet Cardiff. The Missing Voice, 1999.

Janet Cardiff. The Missing Voice, 1999. Audio walk, commissioned by Artangel, London.

Opening Speech draws heavily on vaudeville, but it also looks ahead to key moments in Canadian visual art. In one of artist Janet Cardiff’s best known audio installations, The Missing Voice, 1999, the recorded audio guide accompanies the viewer through a tour of Whitechapel Library in London, commenting on work within the space. However, the guide begins making unpredictable remarks that lead the viewer away from the intended experience to other points of interest, shattering accepted conventions in an unnerving about-face generated by a willful mechanical device.

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The Automaton & Surrealism

Tippoo's Tiger

Tippoo's Tiger, automaton with mechanical organ, India, about 1793. Victoria & Albert Museum

The automaton is a life-like doll or mannequin that moves by means of hidden gears. A precursor to the robot, the auto-maton is a one-of-a-kind marvel used to amuse large audiences with simple tricks. In contrast, the robot is a product–and symbol–of mass production and the culture that depends on assembly lines and standardized parts. The best-known promoters of automatons were clockmakers, inventors, illusionists, magicians–Maillardet, Maelzel, Robert-Houdin–men of the 18th and 19th century who wowed prince and public alike with their ingenious mechanical toys. It comes as no surprise to learn that silent cinema pioneer Georges Méliès was a collector of automatons, using deceptive moving props to augment his repertoire of cinema tricks. More surprising is to learn that Enlightenment philosopher René Descartes, social reformer and novelist Charles Dickens and inventor Thomas Edison also experimented with mechanical figures. (Gaby Wood, Living Dolls, 2002) Mary Shelley wrote the story Frankenstein, 1818, two years after seeing Pierre Jaquet-Droz’s writing automaton in the watch-making district of Neuchatel, Switzerland. Shelley’s father, William Godwin capitalized on his daughter’s success by writing Lives of the Necromancers, 1834, a legendary history of artificial life.

"TheDraughtsman-Writer" automaton

Henri Maillardet. "TheDraughtsman-Writer" automaton, c. 1820, Franklin Institute, Philadelphia

A charming example of a working automaton is “The Draughtsman-Writer,” created by the Swiss-born, London-based clockmaker and inventor, Henri Maillardet (1745-?). Badly damaged when it was donated to the Franklin Institute of Science in Philadelphia in 1828, the automaton was mistakenly attributed to Johann Maelzel, a man infamous for his fraudulent chess-playing machine, (Edgar Allan Poe published an exposé on this subject, giving some sense of the fascination and popular appeal of these automata in 1836). A staff mechanic at the Franklin Institute was able to get the the Draughtsman-Writer
working. Wound up, the automaton produced 4 drawings and 3 poems, one of which boasted how he was beloved by women all over the world and even by their husbands, then concluded: “Écrit par l’automate de Maillardet,” revealing the true identity of the inventor.

automaton poem

An automaton's poem reveals the identity of its creator.

Automaton Sketch

Cupid Sketch produced by Maillardet's automaton

The automaton’s poems and drawings are designed to answer questions from the audience, such as “What does the future hold for me?” or “What am I thinking?” One drawing shows a cupid with bow and arrow, another shows a sailing ship. As portents of the future, love and a journey, are agreeable messages. The automaton is not just a mechanical wonder, it is also a fortune teller and a mind-reader. In his essay, The Uncanny, 1919,  Sigmund Freud writes at length about automata as examples of things that produce an uncanny effect. Freud’s definition of uncanny involves a fearful feeling toward something that is simultaneously perceived to be familiar, yet strange and disturbing. Freud develops this into a theory of how the unconscious returns suppressed mental impressions in an altered guise. Reactions to the automaton, Freud suggests, touch on our own ambivalent attitudes toward life ad death.

As a figure in art, the automaton represents a blurring of boundaries between animate and inanimate things. In a painting or a work of literature, a doll can be as life-like as a person. Artists can also portray people as mechanical and unfeeling. Art allows the viewer to perceive this humanizing and dehumanizing process at work.

Giorgio de Chirico. Troubadour, 1940

Giorgio de Chirico. Troubadour, 1940

An artist celebrated for exploring the automaton theme was Giorgio de Chirico (1888-1978). de Chirico was a Greek-born painter of Italian parents who travelled widely throughout Europe. His classical training was broadened by encounters with German philosophy, Symbolist painting and Cubism. de Chirico merged these diverse sources into melancholic pictures of deserted squares, often depicted in late afternoon light with long shadows. These paintings convey a dream-like sense of dislocation, where odd juxtapositions of unexplained objects, such as classical arcades, train stations, statues and modern mannequins, drawing instruments, easels, maps and scientific diagrams anticipate the surrealist encounter. In her introduction to Metaphysical Art, 1971, Caroline Tisdale notes how many philosophers and artists share a mistrust of physical appearances as an explanation of reality. The philosopher Arthur Schopenhauer observed how people become complacent surrounded by familiar things and this complacency stunts imagination. As an counter measure, Schopenhauer encouraged original thinking through a process of estrangement. One strategy of estrangement Schopenhauer suggests  is “to place monuments on low plinths so that they appear to walk among men.” (Tisdale, p. 9) The work of de Chirico, with its mannequin cities, fosters a similar feeling of estrangement. Art historian Wieland Schmied compares de Chirico’s figure of a jointed doll without a face to a blind but wise prophet: “Don’t we associate these figures with the idea of ‘inward vision’ or prophetic ‘second sight,’ precisely on account of the blindness that prevents them from seeing the existing world?” (Giorgio de Chirico: The Endless Journey, 2002, p. 61) Schmied goes on to describe the automaton in de Chirico’s work as an alter-ego, a doll artist. While similar visionary automatons appear in comic dramas written by the poet Apollonaire, a friend and early promoter of de Chirico, and Alberto Savinio, de Chirico’s brother, Schmied’s argument misses the satirical impact of a mannequin as thinker staring blankly at a complex diagram of the universe. Our new artificial selves are no more capable of understanding reality than our old physical selves were.

The Astronomer

Giorio de Chirico. The Astronomer (The Anxiety of Life), 1915

De Chirico suggests that classical statues and public monuments, which once represented community values in the guise of an ancestral hero or mythic goddess, have become obsolete in the modern age, replaced by mass-produced mannequins in shop windows. The mannequins are rootless and exhibit a plastic adaptability to different situations: they become the new comic heroes of absurd coincidence and irrational encounters.

Paul-Émile Borduas. Seagull, 1956

Paul-Émile Borduas. Seagull, 1956

To many artists, the automaton, with its hidden inner workings, recalled the operation of the unconscious. The term Automatisme was adopted by the Surrealists in the 1920s and by abstract painters in Quebec in the 1950s. Influenced by psychoanalysis and by Sigmund Freud’s use of free association techniques, artists were intrigued by the possibility of creating work that escaped the censorship of the conscious mind. By making art that defied rational principles, the surrealists hoped to bait, antagonize and expose the hypocrisy of the bourgeois. Automatiste painting proudly asserted a connection to an authentic inner world, unhampered by artificial social barriers and conventions. This claim of authenticity would later be disputed by postmodern critics, who countered that all art, like language, is mediated by convention. This is criticism in hindsight. In the repressive Duplessis era in Québec, before the “silent revolution” of the 1960s, Automatisme served an important function, infusing creative energy via abstract art into an otherwise parochial art scene. For Paul-Émile Borduas, author of the revolutionary manifesto, Refus global, 1948, and leader of the Québec-based Automatistes, Automatisme was a move away from imitating foreign styles as Canadian artists had done in the past. Instead Borduas urged his fellow artists to be as innovative and inventive as leading artists elsewhere and to pioneer new ways of seeing of their own. For this, Borduas is celebrated as one of the most inspiring and liberating figures in Canadian art.

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Robots in Therapy

Signet cover art by Robert Schulz, Isaac Asimov photo by Michael Stroud

Signet cover art by Robert Schulz, Isaac Asimov photo by Michael Stroud

American polymath Isaac Asimov (1920-1992) was an author and educator who wrote nearly 500 books on topics ranging from physics and chemistry to Shakespeare and the Bible, though he is best known for his contributions to science fiction. In 1950, he combined nine previously published short stories into the groundbreaking collection I, Robot. Asimov moves away from the Frankenstein model that had characterized earlier robot stories by introducing self-aware machines governed by the Three Laws of Robotics. The three laws, hard-wired into every robot’s Positronic brain, are designed to protect humans from unexpected harm. However, there are special cases where the laws, which resemble Biblical injunctions for artificial life, cannot be followed without encountering paradoxes and ethical dilemmas. As the robots become conflicted in their motives and actions, they become more complex, more vulnerable, more human-like. The robots become so confused and troubled, at times, that they require a psychologist to understand them.

Maxine Audley

Actress Maxine Audley played Dr. Susan Calvin in a 1962 TV version of the Asimov story "Little Lost Robot".

The robot psychologist Dr. Susan Calvin is the central character framing each story. Calvin describes how at each stage of robot evolution there are puzzling kinks to be overcome. The robots develop symptoms of amnesia and hysteria, as well as being cunning, fraudulent, arrogant, escapist and given to practical jokes. A theme of loneliness and emotional insecurity runs throughout the collection. As an old woman looking back over her life, Calvin addresses a young man: “Then you don’t remember a world without robots. There was a time when humanity faced the universe alone and without a friend. Now he has creatures to help him; stronger creatures than himself, more faithful, more useful, and absolutely devoted to him. Mankind is no longer alone. Have you ever thought of it that way?” (p. xiv) This belief that machines can fill emotional voids in people’s lives is not altogether reassuring, but Asimov’s projected history of robots does make a convincing case that human dependency on machines will increase in a great variety of ways.

1939 NY World's Fair

Workers set up the Futurama exhibit at the New York World's Fair in 1939, the same year Asimov sells his first SF short story . The hopeful future was a favourite Depression-era topic.

The first story, Robbie, concerns a girl whose nursemaid is a robot who she obsessively regards as her only friend, an obsession that alienates her from other possible playmates or sources of human connection. The situation parallels the way today’s children turn to computers and electronic games in a similarly absorbed fashion. In the story Liar, a mind-reading robot is so empathetic with people, so sensitive not to hurt fragile feelings and inflated egos, that the robot fabricates untrue but agreeable answers which lead to disastrous results. Asimov understands what people want may not be truth, but rather flattery, approval, and distraction from unpleasant problems. Robots can and will answer to these needs. But the robots in Asimov’s universe are also prone to seek approval and to find their own escapes from conflicted urges. In the story, Escape! the robot called The Brain, which is really a computer, finds a way out from an impossible situation by developing an extraordinary sense of humour. Sending two astronauts into a temporary death-like state, the Brain manipulates their thoughts with a bizarre sense of play. “Something broke loose and whirled in a blaze of flickering light and pain. It fell–
–and whirled
–and fell headlong
–into silence!
It was death!
It was a world of no motion and no sensation. A world of dim, unsensing consciousness; a consciousness of darkness and of silence and of formless struggle.
Most of all a consciousness of eternity.
He was a tiny white thread of ego–cold and afraid.
Then the words came, unctuous and sonorous, thundering over him in a foam of sound:
Does your coffin fit differently lately? Why not try Morbid M. Cadaver’s extensible caskets? They are scientifically designed to fit the natural curves of the body, and are enriched with Vitamin B. Use Cadaver’s caskets for comfort. Remember–you’re–going–to–be–dead–for–a–long–long–time!” (p. 197-198, Bantam, 2004 edition)

Electro and Sparky

Robots sell products as well as books and films. The robot Electro and his dog Sparky, developed by Westinghouse, were such crowd favourites at the New York World's Fair in 1939 that they featured in ads as well.

Asimov invents a new genre for SF– the mystery comedy. In his book A Treasury of Humour, 1971, Asimov states his belief that humour derives from a sudden shift in perspective, moving unexpectedly from the sublime to the ridiculous. The stories in I, Robot alternate between cosmic practical jokes and face-saving acts of grace. The practical jokes serve to moderate the exaggerated self-esteem of a too-proud character–a necessary come-uppance. The acts of grace serve a reverse principle, as a broadening of understanding regarding the flaws of others. Flaws in character–whether human or robotic–could be described as the inadequate response to conflict–an unheroic path that encourages empathy rather than emulation on the part of the reader. Along with understanding conflicted feelings that cause mental turmoil, Asimov comically shifts the point of view so that this turmoil resolves or so that it does not seem so pressing, so anxiously all-important. In his other SF stories and novels, Asimov moves from the pathology of robots to what he calls psycho-history. History is marked by conflicts, by inadequate responses, mistakes, abuses and regret. Yet miraculously people move on. We do so because we learn to see the world in a different way. The paradigms shift and what was all-important and a cornerstone of belief for one generation becomes a mirage-like misconception for the next generation. Asimov is a futurologist, predicting patterns of change in technology and belief.

Robby, Forbidden Planet, 1956

Publicity shot for the film Forbidden Planet, 1956

Written at a time when machines such as cars, television, washing machines and countless other devices were transforming all aspects of North American life, I, Robot explores a culture that depends on technology for its most basic services and communications. The collection appears between two important exhibitions, The New York World’s Fair, 1939, whose theme was “Dawn of a New Day–Tomorrow’s World,” and the “This Is Tomorrow” art exhibition at the Whitechapel Gallery in London, England, sponsored by the art collective, The Independent Group, in 1956. The former was a commercial tourist-oriented affair dreamed up in the midst of the Depression to boost morale and stimulate spending. The latter was a meeting ground of fine art and popular culture in an optimistic postwar atmosphere in which plentiful goods and increased leisure were hopeful signs of a breakdown of class barriers. Both exhibitions featured robots in key exhibits. In New York, Westinghouse unveiled the 7- foot-tall Electro and his robotic dog, Sparky, a promotion suggesting their own electric home appliances, like robots, would free households from unwanted drudgery. The London exhibit, staged 17 years later, featured Robby the robot from the Hollywood film Forbidden Planet, 1956. Robby was designed by Japanese-American engineer Robert Kinoshita and built by the MGM prop department, at a cost of $125,000. In the fine art world at this time, the robot was a symbol of trashy movies and unsophisticated tastes. This was also a prejudice that Asimov and his editor John W. Campbell would strive to overcome, as they defined a new brand of science fiction aimed at adults , featuring stories in which technology is presented not as a gimmick-like prop but as an integral and inevitable aspect of any future environment.

This is Tomorrow

This is Tomorrow exhibition, Whitechapel Gallery, 1956 marked the beginnings of British Pop Art, a movement which American artists emulated in a more cynical and ironic manner.

Asimov’s collection of robot stories ends with a robot who enters politics and wins one election after another. Machines begin running the world simply because they can make better decisions than people can. The final story, The Evitable Conflict, (that is, the end of conflict), argues the machine take-over will not be the fanciful, violent revolution of R.U.R., nor will it be malevolent and self-serving, as in The Matrix. Rather, the machine/ computer revolution will be silent, invisible, and without overt struggle. This change will come about because it is advantageous to people dependent on machines for their survival as they live in ever-denser populations in ever-more complex interactions with one another. As computers replace not only workers, but managers and strategists as well, they promote the comforting belief that people are in control of their own fate. This belief is fostered by periodic break-downs in the system and by a constant set of adjustments and counter-measures. Machines, Asimov argues, even if they could plan and operate perfectly, would chose not to do so. Instead, machines would introduce flaws to give room for human hopes, as an final act of face-saving grace to fragile human egos. Asimov leaves his psychologist Susan Calvin with the insight that it does not matter if a belief is true or not, as long as it is useful.

I end this post on Asimov with a quick reference to Asimo, the humanoid robot built by the car manufacturer Honda in the year 2000. Standing 4 feet 3 inches tall, Asimo can walk, run and navigate stairs. He is the star of several TV commercials and when I watch one, such as the commercial below, the last thing I think is that Asimo needs a therapist.

The Life & Death of Robots

 

RUR dick

Left: Robots revolt in RUR. Right: Signet edition of Dick's novel with cover art by Bob Pepper..

The word “robot” was introduced in Karel Capek’s play R.U.R. (Rossum’s Universal Robots),1921, derived from the Czech word robota, meaning forced labour. The Webster dictionary also notes the Old Bulgarian word rabu, meaning servant. The robot was first conceived as a mechanical slave or appliance with some human resemblance. In the George Lucas film Star Wars, 1977, the lovable robots R2D2 and C3P0 are comic foils to the main action—they are garrulous servants from a tradition of comic theatre, characters who see all and yet have limited power or influence. In the play R.U.R., the robots become dissatisfied with their role as servants and stage a violent rebellion, during which all humans are killed except one. The one surviving human is then asked to make more robots, but he does not know how. The robots become conscious of their own inevitable demise. This consciousness of death, and the fear that accompanies it, elevates the robots to a human-like condition.

Karel Čapek.self-caricature

Karel Čapek. Self-portrait.

R.U.R. could be read as a Golem-like story of an artificial being, (The Golem, a silent horror film set in Prague starring Paul Wegener, was released in 1920). The Golem is a would-be protector and saviour who turns against the community it was designed to help. R.U.R. adds to this basic scenario a vision of a terrible genocide. The play exists historically between Henry Ford’s assembly-line automation process (unlike the Golem, the robots in R.U.R. are mass produced) and Hitler’s mad notions of eugenics. Capek died of double pneumonia in 1938, a few months before the Nazi occupation of Czechoslovakia. Unaware of Capek’s death, the Nazi secret police made a futile effort to arrest him. Unfortunately, the Nazis did capture Capek’s brother Joseph, a cubist artist, who died in Bergen-Belsen concentration camp in 1945. The robot in literature reflects ambivalent attitudes toward technology at this time.

Actress Sean Young plays android Rachael Rosen in Blade Runner, 1982 (dir: Ridley Scott)

Actress Sean Young plays android Rachael Rosen in Blade Runner, 1982 (dir: Ridley Scott)

The film Blade Runner, 1982, inspired by the novel, Do Androids Dream of Electric Sheep, 1968 by Philip K. Dick, advances the idea of robot mortality and self-consciousness from R.U.R. The name of one of the androids in the film is Rachael Rosen, which may be a reference to the Rossum in Rossum’s Universal Robots. Rossum, the inventor of the robot in R.U.R., derives his name from the Czech word rozum, meaning reason, intellect. In Blade Runner, the androids are so human-like, and have such vivid in-built memories, that it is almost impossible for them to believe they are not human. As a safety measure, the android’s creator Tyrel has programmed the androids to a four-year life span. In this story the androids rebel not so much at their harsh treatment by humans as at the cruel brevity of the life that they do have. However painful and difficult the android existence is, they want more of it.

 

Low Tech Robots

 

Theo Jansen. Animaris Rhinoceros

Theo Jansen. Animaris Rhinoceros

How fitting that in Holland, land of windmills, an artist has created large wind-powered robots! Dutch kinetic sculptor, Theo Jansen combines a vivid artistic imagination with a background in science to create fantastic mobile creations. Made of plastic ribs, flexible pneumatic tubes, sails and sensors, Jansen uses computer simulations to perfect his designs before taking them for trial runs on the beaches of Holland. As the artworks lumber into motion, one sees slow-gaited giants, looking like extraterrestrial visitors, moving in herd-like unison. The artist refers to them simply as Strandbeesten, beach-animals. His ultimate aim, stated at a TED conference in 2007, is to make the organisms independent so that they can survive on the beach for long periods without the artist’s assistance. “A good advantage of the animals is they don’t have to eat–they eat the wind,” Jansen says. “That’s why they might have a chance on the beaches: There’s a lot of wind, not much food.” This is robotics without motors or computer chips, living not in outer space, not in factories or labs, but in an unsupervised ocean wilderness. The world of Philip K. Dick has arrived! In 1968 (Do Androids Dream of Electric Sheep), Dick predicted that with the mass extinction of mammals from our planet, people would turn to robotic pets and virtual animals for comfort. Thanks Kate for bringing this artist to my attention.

To contrast this wind-powered artwork with another, here’s a work by New York artist Joshua Allen Harris, Polar Bears.


I find it telling that the above two videos feature artists in the context of ads; one promotes BMW cars and the other promotes public transport. Both artworks seem to be inspired by the rapid extinction of animals from our planet; both artworks explore the relationship between an artwork and the environment it is placed in, using wind power to bring inanimate structures to life. Both use common materials. Jansen’s work suggests the limitless possibilities of ingenious engineering. Harris’s work combines humour with pathos, using the onrushing wind from an unseen subway train to suggest a momentary breath of life. His mother bear and cub make a modest and fleeting appearance, and their loss of air and slow collapse reminds the viewer of the fragility of all life forms.

 

 

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The Muse & Cubism

Paul Rand. Cover design, Paul Klee Prints and Drawings, MOMA, 1949

Paul Rand. Cover design, Paul Klee Prints and Drawings, MOMA, 1949

Welcome

The Muse inspires; Cubism sees from many angles. This is a blog about inspiring figures and works encountered in the fields of art, film and literature. I reflect on how these figures influence my own creations as an artist, teacher and filmmaker.

The image above is the cover of an exhibition catalogue designed by Paul Rand. Based on Klee’s painting,  Seneico, 1922, the large head’s facial features have been abstracted and replaced with the artist’s name. The thin letters give each checkered rectangle an added focus and play with the rhythm of alternating dark and light. Rand perfectly captures how Klee has adopted the difficult formal language of cubism and imbued it with charm and graphic vitality.